Grow. Harvest. Earn.
Plant real crops, wait out the grow, cash the harvest. Runs on $GREEN โ the same token every GreenLifeGame title shares โ inside its own farm economy, built as the easy on-ramp to the whole platform.
Simple Farmer strips play-to-earn farming down to the essentials: buy in, plant, harvest, earn $GREEN. No combine bench, no PvP โ just a clean grow loop, with simple breeding if you want it. It's the Easy tier of the GreenLifeGame lineup, sitting alongside GREEN LIFE's deeper Cannabis economy and the platform's future Medium/Advanced/Professional/Degen titles โ same $GREEN token, its own fully separate farm and referral system.
One buy-in mints your farm and opens your starter pack right away. From there every crop earns from the moment it's planted: 70% streams to your claimable balance, and 30% builds a harvest pot paid when it finishes. Pull it before 22/30 of the cycle and it dies with its pot; after that you keep the crop but lose part of the pot. Leave a finished crop more than 7 days and it dies โ so the patient play wins.
Seed and PRIMO packs pull crop cards, Booster pulls a boost, and Mystery is 40% crop / 60% boost โ all weighted by rarity, with odds shown up front.
Drop a card into an open plot. No watering โ it grows on a timer.
Let the cycle finish and claim the full $GREEN payout. Boost items and a higher-tier garden both push it further.
Simple Farmer's answer to grow tents and auto pods: five ground types, 1ร up to a 100ร โข๏ธ Toxic Area. A higher tier multiplies a crop's power up and cuts its grow time down by the exact same factor โ one harvest pays the same either way. What changes is throughput: a faster tier finishes more cycles in the same stretch of real time, so total earnings scale with the multiplier you choose to farm at.
Free ground. Every farm level opens 4 more plots at no cost โ the steady starting base.
Double power, half the wait. 3 plots unlock per farm level.
Five times the pace. 2 plots unlock per farm level.
Serious ground. 1 plot unlocks per farm level.
100ร power, 1/100th the wait. One plot. Ever.
From a humble Potato to the god-tier Yubari King Melon โ five rarity tiers (four crops each up to Rare, two each at Epic and Legendary), veggies and fruit sharing one pool per tier. Inside a tier, the lower-power card is always the more common pull.
Potato
Banana
Carrot
Orange
Cucumber
Apple
Tomato
Mango
Brussels Sprouts
Kiwano
Romanesco Broccoli
Dragon Fruit
Ghost Pepper
Pink Pineapple
Glass Gem Corn
Yubari King MelonOne active boost per plot, matching the rarity ladder every other card uses. A boost lasts exactly as long as that plot's own harvest cycle โ plant a faster garden tier and the boost keeps pace with it.
Compost
Scarecrow
Drip Line
Beehive
Solar ArrayFour pack types, each with its own cinematic rip-and-reveal โ same production values as GREEN LIFE's pack openings, tuned for Simple Farmer's own crop and boost tables.
Seed Pack
Mystery Pack
Booster Pack
PRIMO Pack$GREEN is the currency across every GreenLifeGame title โ the same fixed-supply, deflationary token GREEN LIFE runs on.
Simple Farmer's farm, referral chain, and payouts are built and tracked independently of every other GLG game โ nothing crosses over but the token and the brand.
3% / 1% / 0.01% across three referrer levels, credited only once a friend actually activates โ never on signup alone. Codes must belong to a player who owns a farm.
No PvP, no combine bench โ just plant, harvest and trade. The simplest way to try play-to-earn on the GLG platform.
Live on Solana devnet with real wallets โ test tokens only, mainnet comes later.