Every crop and boost that grows in Simple Farmer, the Easy-tier farming game on the GreenLifeGame platform. Each card's power sets how fast it earns from the daily $GREEN release — paired here with its grow-cycle length and its exact, computed odds of being the card you pull once its rarity tier is rolled.
16Crops
5Boosts
5Garden tiers
1×–100×Garden range
🎲 Tier Roll
Every pack rolls a rarity tier first, then a specific card inside it. Common 42% · Uncommon 35% · Rare 20% · Epic 2.5% · Legendary 0.5% — one table, used by every ordinary pack and by boosts too.
⚖️ In-Tier Weighting
Inside a tier the cards aren't equal odds — each one's weight is 1 ÷ its own power, normalized against its tier-mates. Half the power is twice the pull chance. Fruit and veggie share one pool, never split.
🌱 Garden Multiplier
A higher garden tier scales a crop's power up and its grow time down by the same factor. One harvest pays the identical total either way — a faster tier just means more harvests per week. Full table below.
Common 42% tier rollUncommon 35% tier rollRare 20% tier rollEpic 2.5% tier rollLegendary 0.5% tier roll
Common
★42% tier roll4 crops
🥔 Potato
Veggie
Common57.4% in-tier
Power100
Grow cycle10 days
🍌 Banana
Fruit
Common23.0% in-tier
Power250
Grow cycle10 days
🥕 Carrot
Veggie
Common11.5% in-tier
Power500
Grow cycle12.5 days
🍊 Orange
Fruit
Common8.2% in-tier
Power700
Grow cycle12.5 days
Uncommon
★★35% tier roll4 crops
🥒 Cucumber
Veggie
Uncommon50.0% in-tier
Power1,000
Grow cycle15 days
🍎 Apple
Fruit
Uncommon33.3% in-tier
Power1,500
Grow cycle15 days
🍅 Tomato
Veggie
Uncommon10.0% in-tier
Power5,000
Grow cycle17.5 days
🥭 Mango
Fruit
Uncommon6.7% in-tier
Power7,500
Grow cycle17.5 days
Rare
★★★20% tier roll4 crops
🥬 Brussel Sprouts
Veggie
Rare54.5% in-tier
Power10,000
Grow cycle20 days
🥝 Kiwano
Fruit
Rare27.3% in-tier
Power20,000
Grow cycle20 days
🥦 Romanesco Broccoli
Veggie
Rare10.9% in-tier
Power50,000
Grow cycle22.5 days
🐉 Dragon Fruit
Fruit
Rare7.3% in-tier
Power75,000
Grow cycle22.5 days
Epic
★★★★2.5% tier roll2 crops
🌶️ Ghost Pepper
Veggie
Epic66.7% in-tier
Power100,000
Grow cycle25 days
🍍 Pink Pineapple
Fruit
Epic33.3% in-tier
Power200,000
Grow cycle25 days
Legendary
★★★★★0.5% tier roll2 crops
🌽 Glass Gem Corn
Veggie
Legendary60.0% in-tier
Power500,000
Grow cycle30 days
🍈 Yubari King Melon
Fruit
Legendary40.0% in-tier
Power750,000
Grow cycle30 days
In-tier percentages are each card's computed pull chance once its rarity tier is already rolled — weight = 1 ÷ power, normalized against its tier-mates, rounded to one decimal place. A tier's cards may sum to 99.9–100.1% because of that rounding, not a math error.
Boost Items
Boosts
Five consumables, one per rarity tier, each raising a single planted crop's power for exactly as long as that crop's own grow cycle runs. One boost per plant — no stacking, no swapping once it's applied, and it can't be used on a crop that's already finished growing.
🪱 Compost
★
Common+1% power
Effect+1% power
DurationPlant's full cycle
Pull odds42%
👒 Scarecrow
★★
Uncommon+3% power
Effect+3% power
DurationPlant's full cycle
Pull odds35%
💧 Drip Line
★★★
Rare+5% power
Effect+5% power
DurationPlant's full cycle
Pull odds20%
🐝 Beehive
★★★★
Epic+10% power
Effect+10% power
DurationPlant's full cycle
Pull odds2.5%
☀️ Solar Array
★★★★★
Legendary+20% power
Effect+20% power
DurationPlant's full cycle
Pull odds0.5%
Garden Tiers
Same Payout, Your Speed
A garden multiplies a crop's power up by its tier and divides the grow cycle down by that exact same number — one finished harvest pays the identical total at any tier. What changes is throughput: a higher tier just finishes more cycles in the same stretch of real time.
power(tier) = base power × multipliercycle(tier) = base days ÷ multiplier
1×
1X Garden
Plots per farm level4
Cost per plotFree
Free at start4
Every farm level opens 4 more plots at no cost — the only tier that never needs a purchase.
2×
2X Garden
Plots per farm level3
Cost per plot0.025 SOL
Free at start3
Double power, half the wait. 3 plots unlock per farm level.
5×
5X Garden
Plots per farm level2
Cost per plot0.05 SOL
Free at start2
Five times the pace. 2 plots unlock per farm level.
10×
10X Garden
Plots per farm level1
Cost per plot0.1 SOL
Free at start1
Serious ground. 1 plot unlocks per farm level.
100×
☢️ Toxic Area
Total plots1, ever
Cost per plot0.25 SOL
Free at start0
One plot. Ever — it never scales with farm level, unlike the other four tiers. 100× power, 1/100th the wait.
Worked example — Potato: 100 power on a 10-day cycle in the 1X Garden. Move the same card to a 5X Garden and it becomes 500 power on a 2-day cycle — the same total $GREEN per harvest, but five times as many harvests in the same week.