Grow, breed, and earn on Solana — a fixed-supply play-to-earn game.
Fixed supply. Zero inflation. Play-to-earn on Solana — Rip Packs, Grow, Harvest, Breed Plants and earn $GREEN. Arm your farm with weapons, trade on the marketplace, and Rob or Bet Other Growers in Raids and Mini Games! 420 billion tokens minted once, at launch, never again. Every token spent in-game is burned forever, for good.
In GREEN LIFE, 10 ticks = a Weedster Egg — and every egg cracks a guaranteed Epic, Legendary, or Mythical strain, the rarest cards in the game. You earn ticks by posting and referring friends. Connect your X now and you can bank those ticks today, so you walk into launch with eggs already waiting to crack.
Share the daily drop on X for 2 ticks a day.
Each friend who joins and activates at launch = 1 tick — no cap.
Just your public @handle — no login, no password, no wallet.
Preview — tracked to your X handle, no wallet needed yet. Referral ticks land once each friend actually signs into the real game and activates their farm at launch — not the moment you share your link. Nothing here costs money or touches a wallet.
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Everyone banking a head start, ranked live — no connecting needed to see it.
GREEN LIFE is a cannabis farming game on the Solana blockchain. You start a grow, plant strains, water and tend them, then harvest for $GREEN — the game's token. Trade cards on a player marketplace, breed rare Mythical strains, open packs, and take on other growers in PvP. It plays like a game first — the earning is baked into the growing.
Most emission games print tokens forever until the reward is worthless. GREEN LIFE does the opposite: the entire 420,000,000,000 $GREEN supply is minted one time at launch and the contract can never mint again. Rewards come out of a single shared emissions pool that drains slowly over years — and everything players spend in-game is burned, permanently shrinking the supply.
420B $GREEN created at launch. The mint authority is burned — no team faucet, no surprise inflation, ever.
Breeding, packs, upgrades, marketplace fees — every $GREEN spent in-game is burned forever, not recycled.
Rewards flow from one pool that decays ~0.025%/day (about a 7.6-year half-life), so early growers don't drain it and there's runway for years.
Your farm's total Grow Power is your share of the emissions pool — the more power you grow, the more $GREEN you farm every second. Choose how you want to grow:
A 30-day grow cycle. The only plant you can supercharge with boost items. The steady, long-game backbone of your farm.
A flat 7-day grow-once. Earns a full month's payout in a week, but can't be boosted and pulls a one-and-done harvest. High speed, high commitment.
Bred from two strains or cracked from a Weedster Egg — never found in packs. One-of-a-kind power that you climb through breeding.
Plants need water or they wilt. Pull too early and you forfeit the grow. Let one finish and you claim the full payout — then reinvest into more plants, upgrades, and rarer genetics.
From bottom-shelf Dirt Weed to god-tier Mythical crossbreeds — each strain has its own original key-art. Full stats and Grow Power for every card live on the Plants & Boosts page.
Dirt Weed
Runtz
Blue Dream
OG Kush
Sour Diesel
Gorilla Glue
Pineapple Express
White Widow
Gary Payton
Grand Daddy Purple
Fire As F*ck
Mexi-Brick
Midsters
Maui Waui
Singapore Sling
MythicalFive plant boosts pump a single plant's Grow Power; five grower boosts (cooked in the Kitchen) multiply your entire operation. Each has its own art — full effects live on the Plants & Boosts page.
Nutrient Mix
CO₂ Burst
Full Spectrum LEDs
Root Stimulant
Mystery Serum
Edibles
Wax
Hash
Carts
THC IV LineWhen rival growers raid you, your weapons add hidden Defense Power the attacker can't see, and shields make you flat-out un-raidable. Pull them from the Weapons/Defend pack or forge the top ones on the Combine bench — 10 weapons and 3 shields, all with original art.
Dead Bolt
Guard Dog
Shank
Security Cam
Pistol
Razor Fence
Auto-Turret
RPG
Attack Drone
Gator Pit
8-Hour Shield
12-Hour Shield
24-Hour ShieldPick an avatar to run your farm — every one carries a permanent stat boost that stacks and never expires. Five are free (one unlocked per farm level); the rest are collectible. They also hang out in your 3D grow room and star in the game's videos.
Hover a grower to hear them talk · tap to watch full screen
Every game runs on the same simple rule: a small house fee (2.5% burned · 2.5% treasury, 20% on Rob) — everything else goes to the winner.
20% fee
Send your combined power to raid a rival's farm for their $GREEN — full cinematic faceoff, anti-grief shields protect newcomers.
5% fee
2–10 growers ante the same bet, the bong spins, and it picks a winner — Heads Up, Winner Take All, or Elimination.
5% fee
Heads-up — lock in your 7 moves in secret, then watch them reveal turn by turn. First to 3 points takes the pot.
5% fee
Up to 25 players each pick a number 1–420. Closest guesses split the prize nugs — you can win more than one.
5% fee
Everyone antes into the circle and passes the joint. Hold it too long and you bust — cash out before it burns out to keep your share.
All 5 also run as scheduled Tournaments — bigger pools, a countdown, and a live broadcast alert when it's time to play.
The huge held-back token reserve lives in a contract vault with no withdraw key — not the devs, not anyone. It can only ever fund liquidity or get burned.
There's no custodial wallet. Every buy and payout signs straight from your own wallet, so a hack can't drain the players.
Minted once, never again — and every token spent in-game is burned forever. Supply tightens as the game grows.
The top tier is never in a normal pack. You only get one by breeding or cracking a Weedster Egg — each one unique.
Packs, breeds, and PvP all roll on-chain through a Verifiable Random Function. No one can predict or fix an outcome.
Once it's live the economy runs itself — locked vaults, auto burns, per-trade fees. The team just steers the treasury.
Grow, breed, cook, raid, spin the bong, run tournaments, decorate a 3D room. The earning is baked into playing, not bolted on.
Fast and cheap, so growing, trading, and PvP feel like a game — not a gas bill.
Cross two strains to chase a one-of-a-kind Mythical. Rarer parents, better odds — the only way to mint the top tier.
Rip Seed, Mystery, Booster, Weapons/Defend, and the premium daily PRIMO 3-Pack — every one with its own cinematic reveal. Mystery packs roll plants, boosts, or defend gear.
Trade a stack of your lowest cards up into a top-tier prize — forge a Mystery Serum, a THC IV Line, a Gator Pit, or a shield from your spare commons.
Earn eggs by posting and referring friends. Crack them for guaranteed Epic+ pulls — the only non-breed path to a Mythical.
Send crews to raid rival farms for $GREEN, with anti-grief shields so newcomers aren't farmed.
2–10 growers ante up and the bong spins to pick winners across three game modes. Winner takes the pot.
Cook plant cards into grower boosts — premium, scarce consumables that multiply your whole operation.
List and buy strains, boosts, and eggs peer-to-peer. Live floor prices per rarity; a flat fee funds buyback-and-burn.
Invite growers and earn 3% of what they earn and spend, 1% from their referrals, 0.01% one level deeper — capped there, never further. Every share link is baked in, feeding both your rewards and your egg progress.
Watch your plants and companions in real 3D rooms that level up from a bedroom to a full warehouse.
Every random outcome — packs, breeds, PvP spins — resolves on-chain through a Verifiable Random Function. No one, not even the house, can rig a result.
Your farm, cards, and $GREEN live on Solana — yours to hold, trade, or sell. Temporary accounts refund their rent back to you on settle.
Forfeited and spent $GREEN is burned, not pocketed. The economy tightens as the game grows.
420B, one time. The math is fixed at launch and can't be changed to dilute holders later.
GREEN LIFE is being built carefully, in the open. Below is the honest state of things. Timelines are estimates, not promises — we'd rather launch right than launch fast.
Core farming loop, three plant types, breeding, five pack types (incl. the daily PRIMO 3-Pack), the Weedster Egg, PvP (Rob/Raid & Spin The Bong), Weapons & shields to defend your farm, the Combine bench, the Kitchen, the player marketplace, referrals, 3D grow rooms, and original art for every strain, boost, weapon, and shield — all playable in an internal build.
Moving the farm, emissions, breeding, marketplace, and PvP on-chain with Anchor, wiring up VRF for fair randomness, then testing hard on devnet and putting the contracts through review.
The one-time mint of 420B $GREEN and the public opening of GREEN LIFE. This is an estimated window, not a fixed date — the game is not live yet and there is nothing to buy today.
Fully on-chain PvP loot, deeper 3D rooms, and a post-launch Mushroom Farm expansion for new ways to earn — plus whatever the community grows into.
GREEN LIFE isn't live yet — but the game is built and the genetics are ready. Bank your Weedster Egg head start now, then dig into every strain while we finish the on-chain build.
No. The game is in active development, targeting launch in roughly 3–6 months. No $GREEN token exists yet, nothing is for sale, and anyone claiming to sell $GREEN today is not us.
The full 420 billion $GREEN is minted a single time at launch and the mint authority is burned. No inflation, no team faucet, no way to print more later.
You grow plants. Your total Grow Power is your share of a shared emissions pool, paying out $GREEN over time. You can also trade cards, breed rare Mythicals, and win PvP.
No infinite minting, a pool that emits slowly over years, and a burn on everything spent in-game — so supply tightens instead of ballooning as more people play.
Solana — fast and cheap, so growing, trading, and PvP feel like a game, not a gas bill.
Random outcomes resolve on-chain via a Verifiable Random Function (VRF). No one — player, team, or validator — can predict or fix a result.