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🥚 Pre-launch head start is open — connect your X below and start banking Weedster Egg ticks before day one. No wallet, no cost.
Pre-launch · Solana

GREEN LIFE

Grow, breed, and earn on Solana — a fixed-supply play-to-earn game.

Fixed supply. Zero inflation. Play-to-earn on Solana — Rip Packs, Grow, Harvest, Breed Plants and earn $GREEN. Arm your farm with weapons, trade on the marketplace, and Rob or Bet Other Growers in Raids and Mini Games! 420 billion tokens minted once, at launch, never again. Every token spent in-game is burned forever, for good.

Pre-launch · earn before day one

Start earning before the game even opens.

In GREEN LIFE, 10 ticks = a Weedster Egg — and every egg cracks a guaranteed Epic, Legendary, or Mythical strain, the rarest cards in the game. You earn ticks by posting and referring friends. Connect your X now and you can bank those ticks today, so you walk into launch with eggs already waiting to crack.

⚠️ Rules for Refer
1. Following @GreenLifeGame on X to earn ticks 2. Join Chat Now 3. Discord Coming Soon
📣

Post = +2 ticks

Share the daily drop on X for 2 ticks a day.

🤝

Refer = +1 tick

Each friend who joins and activates at launch = 1 tick — no cap.

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Connect X to begin

Just your public @handle — no login, no password, no wallet.

Preview — tracked to your X handle, no wallet needed yet. Referral ticks land once each friend actually signs into the real game and activates their farm at launch — not the moment you share your link. Nothing here costs money or touches a wallet.

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GREEN LIFE fact

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Top referrers so far.

Everyone banking a head start, ranked live — no connecting needed to see it.

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What is GREEN LIFE

A play-to-earn grow game built to last.

GREEN LIFE is a cannabis farming game on the Solana blockchain. You start a grow, plant strains, water and tend them, then harvest for $GREEN — the game's token. Trade cards on a player marketplace, breed rare Mythical strains, open packs, and take on other growers in PvP. It plays like a game first — the earning is baked into the growing.

420B
Fixed $GREEN supply
Minted once, never again
0%
Inflation after launch
100%
Of in-game spend is burned
Tokenomics

Fixed supply. Real scarcity.

Most emission games print tokens forever until the reward is worthless. GREEN LIFE does the opposite: the entire 420,000,000,000 $GREEN supply is minted one time at launch and the contract can never mint again. Rewards come out of a single shared emissions pool that drains slowly over years — and everything players spend in-game is burned, permanently shrinking the supply.

🔒

Minted once

420B $GREEN created at launch. The mint authority is burned — no team faucet, no surprise inflation, ever.

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Deflationary by design

Breeding, packs, upgrades, marketplace fees — every $GREEN spent in-game is burned forever, not recycled.

🌊

Slow, fair emissions

Rewards flow from one pool that decays ~0.025%/day (about a 7.6-year half-life), so early growers don't drain it and there's runway for years.

How to play

Plant → Grow → Harvest → Earn.

Your farm's total Grow Power is your share of the emissions pool — the more power you grow, the more $GREEN you farm every second. Choose how you want to grow:

Steady🌿

Normal Plants

A 30-day grow cycle. The only plant you can supercharge with boost items. The steady, long-game backbone of your farm.

Fast

Fast Autos

A flat 7-day grow-once. Earns a full month's payout in a week, but can't be boosted and pulls a one-and-done harvest. High speed, high commitment.

Rare🧬

Mythicals

Bred from two strains or cracked from a Weedster Egg — never found in packs. One-of-a-kind power that you climb through breeding.

Plants need water or they wilt. Pull too early and you forfeit the grow. Let one finish and you claim the full payout — then reinvest into more plants, upgrades, and rarer genetics.

The strains

16 strains, every one hand-crafted.

From bottom-shelf Dirt Weed to god-tier Mythical crossbreeds — each strain has its own original key-art. Full stats and Grow Power for every card live on the Plants & Boosts page.

See full stats for all 16 strains + 10 boosts →
The boosts

10 boosts to supercharge your grow.

Five plant boosts pump a single plant's Grow Power; five grower boosts (cooked in the Kitchen) multiply your entire operation. Each has its own art — full effects live on the Plants & Boosts page.

Defend your farm

Arm up. Guard your $GREEN.

When rival growers raid you, your weapons add hidden Defense Power the attacker can't see, and shields make you flat-out un-raidable. Pull them from the Weapons/Defend pack or forge the top ones on the Combine bench — 10 weapons and 3 shields, all with original art.

Meet the crew

10 growers, each with a personality.

Pick an avatar to run your farm — every one carries a permanent stat boost that stacks and never expires. Five are free (one unlocked per farm level); the rest are collectible. They also hang out in your 3D grow room and star in the game's videos.

Hover a grower to hear them talk · tap to watch full screen

Grower Girl
Grower Boy
Kong
Puff Panda
Penguin
Professor Chaos
Bot
Ribbit
Cat
Dog
Bet against other growers

5 PvP games, all wagered in $GREEN.

Every game runs on the same simple rule: a small house fee (2.5% burned · 2.5% treasury, 20% on Rob) — everything else goes to the winner.

Rob20% fee

🥷 Rob

Send your combined power to raid a rival's farm for their $GREEN — full cinematic faceoff, anti-grief shields protect newcomers.

Spin The Bong5% fee

💨 Spin The Bong

2–10 growers ante the same bet, the bong spins, and it picks a winner — Heads Up, Winner Take All, or Elimination.

Rock Paper Scissors5% fee

✊ Rock Paper Scissors

Heads-up — lock in your 7 moves in secret, then watch them reveal turn by turn. First to 3 points takes the pot.

Closest to the Bud5% fee

🎯 Closest to the Bud

Up to 25 players each pick a number 1–420. Closest guesses split the prize nugs — you can win more than one.

Greedy Smoker5% fee

🔥 Greedy Smoker

Everyone antes into the circle and passes the joint. Hold it too long and you bust — cash out before it burns out to keep your share.

All 5 also run as scheduled Tournaments — bigger pools, a countdown, and a live broadcast alert when it's time to play.

Why it's different

Cool things about GREEN LIFE.

🔒

The team can't rug it

The huge held-back token reserve lives in a contract vault with no withdraw key — not the devs, not anyone. It can only ever fund liquidity or get burned.

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The game never holds your tokens

There's no custodial wallet. Every buy and payout signs straight from your own wallet, so a hack can't drain the players.

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420B, then it only shrinks

Minted once, never again — and every token spent in-game is burned forever. Supply tightens as the game grows.

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Mythicals are truly rare

The top tier is never in a normal pack. You only get one by breeding or cracking a Weedster Egg — each one unique.

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Nothing is rigged

Packs, breeds, and PvP all roll on-chain through a Verifiable Random Function. No one can predict or fix an outcome.

⚙️

Self-sufficient after launch

Once it's live the economy runs itself — locked vaults, auto burns, per-trade fees. The team just steers the treasury.

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A game first

Grow, breed, cook, raid, spin the bong, run tournaments, decorate a 3D room. The earning is baked into playing, not bolted on.

Built on Solana

Fast and cheap, so growing, trading, and PvP feel like a game — not a gas bill.

Features

A whole game, not just a farm.

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Breeding

Cross two strains to chase a one-of-a-kind Mythical. Rarer parents, better odds — the only way to mint the top tier.

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Packs & Reveals

Rip Seed, Mystery, Booster, Weapons/Defend, and the premium daily PRIMO 3-Pack — every one with its own cinematic reveal. Mystery packs roll plants, boosts, or defend gear.

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The Combine Bench

Trade a stack of your lowest cards up into a top-tier prize — forge a Mystery Serum, a THC IV Line, a Gator Pit, or a shield from your spare commons.

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Weedster Egg

Earn eggs by posting and referring friends. Crack them for guaranteed Epic+ pulls — the only non-breed path to a Mythical.

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PvP — Rob & Raid

Send crews to raid rival farms for $GREEN, with anti-grief shields so newcomers aren't farmed.

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PvP — Spin The Bong

2–10 growers ante up and the bong spins to pick winners across three game modes. Winner takes the pot.

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The Kitchen

Cook plant cards into grower boosts — premium, scarce consumables that multiply your whole operation.

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Player Marketplace

List and buy strains, boosts, and eggs peer-to-peer. Live floor prices per rarity; a flat fee funds buyback-and-burn.

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Referrals

Invite growers and earn 3% of what they earn and spend, 1% from their referrals, 0.01% one level deeper — capped there, never further. Every share link is baked in, feeding both your rewards and your egg progress.

🏙️

3D Grow Rooms

Watch your plants and companions in real 3D rooms that level up from a bedroom to a full warehouse.

Built to be fair

Provably fair, on-chain.

🎲

Verifiable randomness (VRF)

Every random outcome — packs, breeds, PvP spins — resolves on-chain through a Verifiable Random Function. No one, not even the house, can rig a result.

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On-chain ownership

Your farm, cards, and $GREEN live on Solana — yours to hold, trade, or sell. Temporary accounts refund their rent back to you on settle.

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Burn-on-spend

Forfeited and spent $GREEN is burned, not pocketed. The economy tightens as the game grows.

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No infinite mint

420B, one time. The math is fixed at launch and can't be changed to dilute holders later.

Roadmap

Where we are — and where we're headed.

GREEN LIFE is being built carefully, in the open. Below is the honest state of things. Timelines are estimates, not promises — we'd rather launch right than launch fast.

Now · In progress

The game is built & in testing

Core farming loop, three plant types, breeding, five pack types (incl. the daily PRIMO 3-Pack), the Weedster Egg, PvP (Rob/Raid & Spin The Bong), Weapons & shields to defend your farm, the Combine bench, the Kitchen, the player marketplace, referrals, 3D grow rooms, and original art for every strain, boost, weapon, and shield — all playable in an internal build.

⚙️
Next

Solana smart contracts & audits

Moving the farm, emissions, breeding, marketplace, and PvP on-chain with Anchor, wiring up VRF for fair randomness, then testing hard on devnet and putting the contracts through review.

🚀
Launch · ~3–6 months out

Public launch & token generation

The one-time mint of 420B $GREEN and the public opening of GREEN LIFE. This is an estimated window, not a fixed date — the game is not live yet and there is nothing to buy today.

🍄
After launch

New worlds to grow

Fully on-chain PvP loot, deeper 3D rooms, and a post-launch Mushroom Farm expansion for new ways to earn — plus whatever the community grows into.

Follow the grow

Early, but real.

GREEN LIFE isn't live yet — but the game is built and the genetics are ready. Bank your Weedster Egg head start now, then dig into every strain while we finish the on-chain build.

FAQ

Straight answers.

Is GREEN LIFE live? Can I buy the token?

No. The game is in active development, targeting launch in roughly 3–6 months. No $GREEN token exists yet, nothing is for sale, and anyone claiming to sell $GREEN today is not us.

What makes it "fixed-supply"?

The full 420 billion $GREEN is minted a single time at launch and the mint authority is burned. No inflation, no team faucet, no way to print more later.

How do I actually earn?

You grow plants. Your total Grow Power is your share of a shared emissions pool, paying out $GREEN over time. You can also trade cards, breed rare Mythicals, and win PvP.

What stops it from crashing like other P2E games?

No infinite minting, a pool that emits slowly over years, and a burn on everything spent in-game — so supply tightens instead of ballooning as more people play.

Which blockchain?

Solana — fast and cheap, so growing, trading, and PvP feel like a game, not a gas bill.

Is it fair / can outcomes be rigged?

Random outcomes resolve on-chain via a Verifiable Random Function (VRF). No one — player, team, or validator — can predict or fix a result.