Five mining sites. Eighteen machines. One of them is on the Moon. You run a mining operation, your rigs earn a share of a fixed pool of $GREEN every second, and every rig you send underground is quietly rolling for a hidden jackpot you only see when you pull it back up.
Mother Lode is a mining game on the Solana blockchain. You stake a claim, get mining machines called rigs, and put them to work at one of five sites: four on Earth and one on the Moon.
The game holds a fixed pool of 200 billion $GREEN. Every day it releases 0.05% of whatever is left, and that release is shared among everyone mining. The release is split two ways:
Nothing new is ever created to pay you: the pool only shrinks. The more total mining power in the game, the smaller each person's slice, so what you earn is your share of the pool, not a fixed amount per rig.
| Word | What it means here |
|---|---|
| Wallet | An app (like Phantom) that holds your money and signs your actions. Connecting it is how you log in. |
| SOL | Solana's own currency. You use it for the buy-in, upgrades, extra slots, marketplace buys and some passes. It also pays the tiny network fee on every transaction. |
| $GREEN | The game token you earn. You also spend it on chests. |
| Burn | Tokens destroyed forever, so the total supply shrinks. |
| On chain | Recorded on the Solana blockchain, where anyone can check it. |
| Liquidity pool (LP) | The market where $GREEN and SOL trade against each other. Part of the money players spend is added to it to make trading deeper. |
| Signing | Approving an action in your wallet. Payments open your wallet's own approval screen. Non-payment actions show a โ Confirm box in the game. |
Mother Lode is invite-only: every miner joins under another miner. Enter their referral code on the "Who sent you?" screen. If you don't have one, tap ๐ฒ No code? Match me with a miner and you'll be shown real miners who were active in the last 12 hours, with how many people each has already referred. Pick anyone. Choosing someone with few referrals helps a smaller player.
| Buy-in | $25, paid in SOL (0.25 SOL at the game's $100-per-SOL price) |
| Starter $GREEN | $5 of the $25 buys $GREEN for you on the open market, in the same transaction |
| Starter rig | One MINE IT chest, opened the moment you're in. It can be anything from a Pickaxe Crew up. |
| Rest of the $25 | Goes to the liquidity pool (and part to the treasury once the pool is deep) |
Your wallet shows the exact transaction before anything moves. You'll also be asked once to sign a message. It costs nothing and proves the wallet is yours, and it lasts 24 hours so you aren't asked again for every action.
If a friend bought you a mine, enter their gift code on the invite screen (you still need a referral code too). The buy-in is already paid, so you don't need any SOL to claim it. Your gift $GREEN (and SOL, if they added it) arrives in your wallet shortly after.
There are five sites. Four are on Earth: Surface Quarry, Deep Shaft, Crystal Caverns and Abyssal Trench. The fifth is The Moon, which plays by its own rules (see The Moon).
Each Earth site has a heat level: Frozen, Cold, Steady, Hot or Blazing. Heat decides how big a slice of the Earth emissions a site pulls. A hot site pays the rigs working it more. Heat re-rolls on a random, hidden schedule, every 1 to 7 days per site. Nobody can see when the next change is coming, so it pays to check in.
Rigs are your machines. Each one has four stats:
| Rarity | Rigs | Power | Crit / roll | Rolls every | Cycle |
|---|---|---|---|---|---|
| Common | Pickaxe Crew ยท Gold Pan Rig ยท Hand Auger | 100 โ 1,000 | 1% | 2h | 10 โ 12.5 days |
| Uncommon | Windlass Hoist ยท Long Tom Sluice ยท Stamp Mill | 2,000 โ 4,000 | 2% | 4h | 15 โ 17.5 days |
| Rare | Roof Bolter ยท Drilling Jumbo ยท The Giant | 5,000 โ 20,000 | 3.5% | 5h | 20 โ 22.5 days |
| Epic | Blasthole Rig ยท Continuous Miner ยท Dragline Excavator | 25,000 โ 75,000 | 6% | 6h | 24 โ 26 days |
| Legendary | Hydraulic Mining Shovel ยท Tunnel Boring Machine ยท Bucket-Wheel Excavator | 100,000 โ 500,000 | 10% | 8h | 28 โ 30 days |
| Moon | PRIME-1 Drill ยท VIPER ยท RASSOR | 20,000 โ 750,000 | 4% | 8h | 15 days |
Open a site, tap rigs into its open slots (or tap an empty slot and pick a rig), then press Confirm & Sign. Staging is free and you can pull a staged rig back out before you confirm. The rig starts mining as soon as you confirm.
A finished rig stops earning immediately. You then have 7 days to pull it. After that it burns for good, and anything it struck burns with it. The game shows a countdown and warns you when a rig has less than a day left.
Pulling ends the run, consumes the rig and pays out whatever it struck. How much you keep depends on how far through its cycle it was:
| Progress when pulled | What happens to its jackpot winnings |
|---|---|
| Under 73.3% | All forfeited and burned. |
| 73.3% to 100% | A sliding penalty: about 80% lost just past 73.3%, easing to 0% at 100%. For example, about 60% lost at 80%, 30% at 90%, 15% at 95%. |
| 100% (finished) | You keep it all. |
Winnings go straight to your wallet, usually within about 15 seconds. They never wait for the 3-hour claim timer, and a raid can never touch them. The referral cut (see Referrals) is taken from them first.
Every pull that isn't a forfeit (73.3% or more) rolls once for a free chest: 30% a MINE IT chest, 30% a MYSTERY chest, 40% nothing. A won chest goes to Open Now.
Every time a working rig's cooldown comes round, it rolls its crit chance. On a hit, it picks one of four tiers. Each tier pays a percentage of a 20% slice of the jackpot pool at that moment:
| Tier | How often (of hits) | Pays (Earth) | Pays (Moon, 3ร) |
|---|---|---|---|
| Pay Dirt | 50% | 1% of the slice | 3% |
| Strike | 30% | 2% | 6% |
| Bonanza | 15% | 5% | 15% |
| Mother Lode | 5% | 10% | 30% |
The jackpot pool grows with the 25% share of every day's emissions and shrinks as hits are paid. Rigs only roll while they are still working, so a finished rig sitting in the ground rolls nothing.
A boost makes a rig work faster, never harder. It speeds up what's left of the cycle and shortens the crit cooldown by the same amount. Mining Power, crit chance and jackpot size are unchanged.
| Boost | Rarity | Speed |
|---|---|---|
| Sharpened Bit | Common | ร1.25 |
| High-Octane Fuel | Uncommon | ร2 |
| Turbo Piston Kit | Rare | ร5 |
| Diamond-Tipped Head | Epic | ร10 |
| Overdrive Core | Legendary | ร25 |
A shield stops anyone raiding you while it's up. There are three: 8-Hour (Rare), 12-Hour (Epic) and 24-Hour (Legendary). Shields come from MYSTERY chests or the marketplace. Use one from Bag โ Items. A second shield adds its hours on top of one that's already running.
The bar at the top shows Mined, unclaimed. It grows every second while your rigs work. Tap Claim to move it to your wallet.
Rigs, boosts and shields only come into the game through chests (the game also calls them packs). Chests are paid in $GREEN, and that $GREEN is burned, apart from the referral cut, which goes straight to your referrers.
| Chest | Price | Contains | Daily limit |
|---|---|---|---|
| โ๏ธ MINE IT | $1.50 | 1 rig, any rarity | 25 / 30 / 35 / 40 / 50 by level |
| ๐ง BOOST IT | $0.50 | 1 boost | No limit |
| ๐ MYSTERY | $1.00 | 45% a rig ยท 45% a boost ยท 10% a shield | 25 / 30 / 35 / 40 / 50 by level |
| ๐ HIGH GRADE | $14.99 | 1 rig, Rare or better (10% Moon) | 1 per level per day (1 at Lv1, 5 at Lv5) |
Prices are in US dollars and charged in $GREEN at the live market price. You can buy up to 99 at once, all revealed together. Every chest shows its full odds; tap Total Chest Breakdown to see the chance of every single item.
Odds for MINE IT (also used for the rig in a MYSTERY chest): Common 45% ยท Uncommon 30% ยท Rare 15% ยท Epic 8% ยท Legendary 1.8% ยท Moon 0.2%. Within a rarity, the weakest rig shows up 60% of the time, the middle one 30% and the strongest 10%.
Occasionally the game runs a HIGH GRADE Buy 1 Get 1 Free promo: your first HIGH GRADE chest that day comes with a second one free.
Once a day you can claim a free chest from the Office screen. It goes to Open Now rather than opening on the spot. Which chest you get depends on the day (UTC):
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| Mystery | Boost It | Mystery | Boost It | Mystery | Mine It | Boost It |
The daily reset, daily limits and raid counts all roll over at midnight UTC.
Bag โ ๐ฆ Open Now is where anything handed to you lands sealed: the daily free chest, pull bonuses, scrap rewards, raffle prizes, event drops and support grants. Open them one at a time or tap Open all.
Event drops also appear here under Ready to claim while their window is open. Claim them before they close; unclaimed drops are never handed out.
A sealed chest can't be sold. Open it, and what's inside is yours to use or trade.
Your operation goes from Level 1 to Level 5. Each level-up costs a flat 0.25 SOL and then takes a build period. You pay when you start; the level arrives when the build finishes.
| Upgrade to | Cost | Build time |
|---|---|---|
| Level 2 | 0.25 SOL | 2 days |
| Level 3 | 0.25 SOL | 3 days |
| Level 4 | 0.25 SOL | 4 days |
| Level 5 | 0.25 SOL | 5 days |
A level never hands you a paid slot; it only raises how many you can buy. SOL spent on levels, slots and craters goes to the liquidity pool (and part to the treasury once the pool is deep).
Turn spare items into a guaranteed chest in Bag โ โป๏ธ Scrap. Any rarity counts the same, and your weakest items always go first.
| Feed in | Get |
|---|---|
| 10 rigs | 1 MINE IT chest |
| 25 rigs | 1 HIGH GRADE chest |
| 20 boosts | 1 MINE IT chest |
| 50 boosts | 1 HIGH GRADE chest |
Every scrap also burns a flat fee of 100 $GREEN (the team can adjust it). Items you have listed on the market can't be scrapped. The confirm screen lists exactly which items will be destroyed.
Buy and sell rigs, boosts and shields with other players, priced in SOL.
| Item | Floor price (SOL) |
|---|---|
| Rigs: Common / Uncommon / Rare / Epic / Legendary | 0.01 / 0.025 / 0.075 / 0.35 / 0.75 |
| Moon rigs: PRIME-1 / VIPER / RASSOR | 0.25 / 0.75 / 1.5 |
| Boosts: Common โ Legendary | 0.01 / 0.025 / 0.05 / 0.15 / 0.35 |
| Shields: 8h / 12h / 24h | 0.05 / 0.15 / 0.35 |
Floors can be changed by the team; the game always shows the current one.
Raid another miner to take part of the $GREEN they haven't claimed yet. You need at least one rig deployed: raids are your Mining Power against theirs.
You can hire a raider to swing a second time. It ignores Mining Power completely, so a small operation has the same odds as a big one. You can hire each raider once per day.
| Raider | Win chance | Costs (share of the pot it attacks) |
|---|---|---|
| ๐คช Degen Raiders | 18% | 9% |
| ๐ดโโ ๏ธ Pirates | 32% | 16% |
| ๐ด๏ธ Cartels | 38% | 19% |
| โ๏ธ Samurai Raiders | 65% | about 33% |
The raider attacks whatever the target still holds: what's left after your raid if it won, or their whole unclaimed balance if it lost. If it wins it takes that whole pot. Its cost is paid either way, also from your unclaimed $GREEN. The confirm screen shows the most you could pay.
Buy a mine for a friend from Bag โ Invite or your profile. They redeem the code for a free staked claim, with no SOL needed.
| Gift | Price | Your friend gets |
|---|---|---|
| The Mine | $25 | A mine + $5 of $GREEN |
| The Mine + Fuel | $30 | A mine + $5 of $GREEN + $5 of SOL |
The $GREEN is bought when you pay and held for your friend, so they get exactly what you paid for, whenever they redeem. Your codes are saved under "Your claim codes" on any device. A code works once, only for a brand-new wallet, and your friend still needs a referral code to join.
Four lotteries shared with the other GLG games (Green Life and Simple Farmer). Buy tickets; more tickets mean better odds; one winner takes the prize when the clock runs out.
| Lottery | Ticket | Draws |
|---|---|---|
| Daily $GREEN | $0.10 in $GREEN | Every day |
| Weekly $GREEN | $0.25 in $GREEN | Every week |
| Daily SOL | 0.005 SOL | Every day |
| Weekly SOL | 0.015 SOL | Every week |
5% of the pot goes to the treasury; the winner gets the rest. A pool with no paid round open shows tickets as free practice tickets with nothing to win. Prizes are collected to your wallet automatically while you play.
Free to enter: every prize is put up by the house. You spend raffle tickets, which you earn from the Season Pass or buy for $0.25 each in SOL (Market โ ๐ซ Pass). There are Daily, Weekly and Monthly raffles, plus occasional one-off ones. Prizes can be chests (to Open Now), specific rigs (to your bag) or $GREEN (sent to your wallet). Current defaults: Daily 1 MYSTERY chest, Weekly 1 HIGH GRADE, Monthly 3 HIGH GRADE.
A 28-day season with 12 tiers of 175 points each. Every tier pays raffle tickets.
Points only count after the real action succeeds. Anything you earned but didn't claim is delivered automatically when the season ends. Open it from your profile or Market โ ๐ซ Pass.
One lifetime pass that covers every GLG game. It's one per wallet, can never be sold or transferred, and is paid in SOL to the treasury. The price rises as more are sold, and supply is limited; the Pass tab shows the live price. Perks: bonus packs handed out by the team across the games you actively play, a founder board channel, early access, and a profile badge. It's a supporter pass, not an investment: it pays no yield.
Your referral code is on your profile and in Bag โ Invite. Anyone who joins with it is yours. You earn from three levels, then it stops:
| Level | You earn |
|---|---|
| People you invited | 3% |
| People they invited | 1% |
| One level further | 0.01% |
The cut comes out of what they claim, what their rigs strike, and the $GREEN they spend on chests. It's taken from their share, never from the pool.
Open your profile (๐ค, top right) and tap ๐ซ Get help. Pick a category and describe what happened. Your last few actions are attached automatically, and you get a ticket number. If a payment ever goes through but the item doesn't arrive, the game shows the full transaction signature and a Get help button that fills it in for you. Don't pay again; send the ticket.